The time has come to see the first images of this installation, and to show them I need to explain a few things first. The first part of this report will deal with a 3D model that I have put together, and the second part will talk about the physical model.
But before I get started let me talk briefly about my last reflection “Breaking The Mirror”.
I debated breaking it and creating some form of change, but after further pondering on the subject I came to the discovery that such a remodelling would change the goal of this task. The project is to convey the feelings that I experience in my twilight zone unto others, without them knowing the connection, and still getting the same emotional result. However, by changing the actual setting I was about to change my twilight zone, and that is of course incorrect. Changes that could be made should only be in the purpose of further drawing the audience towards my twilight sensation.
Now that the last reflection has been cleared, let’s get to the current work!
Part 1
3D Model:
In the attempt of using makeup mirrors and other house mirrors to experiment with the atmosphere of the installation I kept meeting the wall in terms of exploring whether the idea would actually produce the desired effect. The mirrors were of all the wrong sizes, I could never get the feeling of standing in front of them, as they were pretty small, and trying to make different setups was a puzzle. I wanted, and desperately needed, to be able to determine the actual effect of the mirrors, their direction, size according to a person etc.
I therefore decided to construct a second version of my installation in 3D max, which is a 3D program from the company Discreet. In the complete scene I have played around with camera angles, lights, sizes and shapes.
When placing a camera in front of the big mirror it greatly helped me to experience the effect of the room, as I could now for the first time see what it would look like from a visitors poiont of view:

Slightly from the side here, causes the camera will cut the person if you take it directly in front. The mirrors on the reflections right side also reflect the person like you see here on the left. The dark line by the persons feet is actually his / her shadow that is split in two and move outwards to meet the mirrors.
Lights: I have up till lately had the idea that the light should only be clinical, and have no further effect. But through the 3D environment I was able to experiment with this, and found a certain way of positioning very bright lights that enhance the twilight sensation for the audience in a fantastic way. Dare I say it quite excites me!
Two really bright spots is placed on each side of the mirror, and they create a pattern like sunbeams down through the mirrors:

The idea behind this is that the pc is shedding light over all the different angles of my personality. The spots are also placed so that the person’s shadow is actually split in two, moving to both sides at once. Although that was not my first idea when I placed the lights, it has proven to be a remarkable effect that I now cherish more than the actual reason for why the spots are where they are.
The light is very bright, causing a slight discomfort, adding to the sensation that this isn’t pleasant. Maybe because you actually shed lights on some sides that you really wouldn’t like to see*. Notice that the spots will sit far enough out from the big mirror making sure that you can look into it without being it being blinded or in great discomfort.

Room seen from the back. Notice the lit up corners where the spots will appear.
*I can mention as a side note that when you start playing roles with darker angles (murderers, thieves, traitors), you are confronted with your darker sides, but more so confronted with your delight in playing those sides.
Sound: This weekend I am borrowing sound recording equipment from the library at HIHM, and I am going to be recording my very unique pc sound. To transmit the sound in the room I think the loudspeaker will be placed just above or behind the mirror.
Part 2
Now lets have a look at the actual model. I am still struggling somewhat with this, but I think I will be able to put it together by December.
I have gotten my hands on 9 small canvases (10cm x 14cm) that will be the nine human sized mirrors. These have been painted white on the back, and covered with foil on the front to represent a blank mirror surface.
The main mirror is a canvas (24cm x 32,5cm) that in the same way has been covered in foil:

As you can see, the foil is still loose here, and I am trying to find out if I can glue it on. The back of the canvas had a stamp from the manufacture company, but a couple coats of white acrylic paint will do the trick. Only one coat here on this picture. It will be good! =)
In the 3D model I show a person in the room, and I am doing the same on the actual model. I have found a very simple wooden figurine that will pose as a visitor in the instalment. The reason for its simplicity is that it is merely a placeholder, not part of the actual project:

I still do not have the bottom to place this on. I am not sure whether I will put the entire thing in a box with two floors on top of each other (so that I can stick the canvases down into the first layer), or if I will try to glue the thing down on a wooden plate. I will also try to work out if I should mark the floor, so as to help the audience along. But I fear that it will take away some of the mystery, and also not let the visitors really explore it.
So that is what I got going so far, I hope this satisfies what is needed of the preliminary assignment delivery. Please leave a note if there are any questions or anything missing! Also feel free to leave feedback, I’d love to hear your thoughts on the whole thing.
Thank you!